The Player

The Player

The player refers to the user that is playing the game.

Each player has 5 specific attributes, these attributes can be changed overtime and allow the player to experience different benefits and drawbacks in the game.

Attributes are of the following types:

  • Charisma (0-100) [Base Value is 20]
  • Intelligence (0-100) [Base Value is 20]
  • Luck (0-100) [Base Value is 20]
  • Morality (1-5) [Base Value is 3]
  • Perception (1-5) [Base Value is 1]

Charisma: This attribute directly affects interactions with NPCs. It improves the chances of NPCs being more agreeable and also increases rewards from NPC battles. This can be boosted by a skin that the player is wearing. This attribute can increase or decrease.

Intelligence: This attribute directly affects crafting and wild battles. It improves chances of getting double items while crafting and also increases rewards from wild battles. This can be boosted by a skin that the player is wearing. This attribute can increase or decrease.

Luck: This attribute directly affects fishing and farming. It improves chances of catching fish and also improves chances of getting double items while farming. This can be boosted by a skin that the player is wearing. This attribute can increase or decrease.

Morality: This attribute directly affects the mutations a monster owned by the player can experience. Some monsters have hidden mutations that can only be accessed if the player has the correct stats in terms of morality for that specific monster. This attribute can only be changed using Cross items (Raijn & Shinigami). This attribute can increase or decrease.

Perception: This attribute directly affects the control a player has over monsters. Higher the perception, higher the level of monsters a player can control.

  • Perception = 1; Control upto Level 9
  • Perception = 2; Control upto Level 21
  • Perception = 3; Control upto Level 37
  • Perception = 4; Control upto Level 54
  • Perception = 5; Control upto Level 100

Perception can only be boosted by a completing the story line. This attribute cannot decrease.